So we decided to make our logo background by ourself in order to not get copyright problem and for better resolution.
This is our new logo, it can be scaled very large.
We nailed down our basic story concept.
The game starts with creating your own character, by selecting your preffered bodyparts.
You’re a good guy and you invite a homless guy to your home for some food. The dinner is a complete disaster the homeless kills your family. Out of vengence you kill the homeless guy. In this moment you accomplish the ability to see the red smoke, which is represents evil, even tough it has always been there. The smoke originates from the corpse of the homeless. Now you decide either to make the world a better place or to inflict revenge onto the world.
Karma. Incarnation 1. is the only game for mobile devices that is similar to ours. It is also a point & click styled indie adventure game where you are in control of little monters and aim for Yin & Yang. There are good and bad creature, but all of them are very cute, they need to find their opposite good creature.
This award-winning game pretty popular with more than 100 thousand downloads on the Google Play Store and the rating 4.5 out of 5.
The biggest difference to our game is either the fact, that Bright World is based on the real world with human beeings or that it is 16+ compared to Karma. Incarnation 1. which is only 3+ and made for children.
Bright World will be a big seller for the publisher, because it has a thrilling story which you can influence and at the same time it teaches you morals. There is not such a game out there yet.
Target Group Analysis
We want our target group to be any person (preferably 16+ because of the content/ visuals of the game) who is interested not in the politics of our world but why it seems the world might be going a bit crazy currently and also how the choices of people in a(/our) world can affect the world. This is because we want the players of our game to think of their actions in the game world and our world and hopefully these actions will help teach morels in the people who are interested.
I would hope the audience would play it when they’re at home and have time to think when their playing the game because your actions effect the world and thinking is very important in our game.
Carmen is a student, who deals with ethics and morality in her studies. She loves to be outside, but sometimes she loves to play some games, she is a very open minded person, who knows exactly what she wants. Carmen criticises the behavior of the new generation, they are all kind of rude. When do you reach the limit? – What is good, what is evil? In which situation changes your attitude, when only a few parameters change? These are the questions on her mind.
Photo by freestocks.org on Unsplash
Max is 28 years old, he is a philosophy-master-student and is very interessted in the developing world and how the wolrd changes currently and changes generationaly. His second passion is to analyses human behavior in different situations. He is planning a family and is worried about who his children would be in thirty years time. Now he is looking for some opportunities to understand the changing world we live in.
Photo by Andrew Robles on Unsplash
While the market analysis was been developed, Jasmin was creating the first concepts of the game world.
This is the first mood impression of the world (~75% evil). The tree is almost dead and the red fog is spreading. There are multiple layers in this 2.5D game which can be animated independently. (like blinking stars, moving smoke, wind through the grass, etc.)